Family/Indoor Entertainment Centers Market Forecast 2018-2025 | Industry Share, Latest Trends, Investment, Top Players, Growth and Regions Forecast
A recent report by KD market insights titled as "Family/Indoor Entertainment Centers Market Size, Trends &
Opportunity Outlook – Forecast to 2025" provides the key
trends, opportunities and challenges market will face in the forecasted period
of 6 years i.e. 2018-2025. The study also provides the Family/Indoor Entertainment Centers Market. competitors share
and region wise analysis around the globe.
Family/indoor
entertainment centers (FEC) are
miniature indoor/outdoor amusement parks marketed toward families with small
children to teenagers, and often are entirely indoors or associated with a
larger operation such as a theme park. It offers a wide variety of
entertainment activities for all age groups. FEC’s usually cater to
sub-regional markets of larger metropolitan areas and are generally small
compared to full-scale amusement parks, with fewer attractions, a lower
per-person per-hour cost to consumers than traditional amusement parks. FEC’s
are more preferred as an entertainment and leisure option by families over the
outdoor entertainment centers, as the environmental factors and climate changes
do not affect any fun time or experience of the customers.
Growth in per capita
disposable income, availability of diversified gaming and entertainment
options, and favorable youth demographics in the Asia-Pacific region are some
of the factors that drive the growth of the market. However, home gaming and
mobile devices, high initial cost, and increase in ticket prices majorly
restricts the market growth. Furthermore, continuous launch of new FECs
supporting family activities, F&B integration, and participatory play is
believed to create significant demand for the family/indoor entertainment
centers market. Besides, substantial growth in investments by malls in the
Asia-Pacific region and integration of new technologies such as virtual reality
gaming, 3D technology, and others provide opportunities for the growth of the
market.
The global family/indoor
entertainment centers market is segmented based on visitor
demographics, facility size, attendance, revenue source, application, type, and
region. In terms of visitor demographics, the market is categorized into
families with children (0-9), families with children (9-12), teenagers (12-18),
young adults (18-24), and adults (Ages 24+). Based on facility size, it is
divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq.
ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30
acres. Based on attendance, it is categorized into 0-25,000, 25,001-50,000,
50,001-100,000, 100,001-250,000, 250,001-500,000, 500,001-1.25 million, and
1.25 million-4 million, and over 4 million. Based on revenue source, it is
classified into entry fees & ticket sales, food & beverages,
merchandising, advertisement, and others. In terms of application, the market
is classified into arcade studios, AR and VR gaming zones, physical play
activities, skill/competition games, and others. On the basis of type, the
market is categorized into children’s entertainment centers (CECs), children’s
edutainment centers (CEDCs), adult entertainment centers (AECs), and
location-based entertainment centers (LBECs). Based on region, the market is
analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global family/indoor
entertainment centers market is dominated by Dave & Buster’s, CEC
Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment
Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash
Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.
Key Benefits for
Family/indoor Entertainment Centers Market:
- The study provides an
in-depth analysis of the global family/indoor entertainment centers market
along with current & future trends to elucidate the imminent investment
pockets.
- Information about key drivers, restraints, and opportunities and their impact analyses on the market is provided.
- Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
- The quantitative analysis of the market from 2017 to 2025 is provided to determine the market potential.
- Information about key drivers, restraints, and opportunities and their impact analyses on the market is provided.
- Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
- The quantitative analysis of the market from 2017 to 2025 is provided to determine the market potential.
Family/indoor
Entertainment Centers Key Market Segments:
By Visitor Demographics
- Families with Children
(0-9)
- Families with Children (9-12)
- Teenagers (12-18)
- Young Adults (18-24)
- Adults (Ages 24+)
- Families with Children (9-12)
- Teenagers (12-18)
- Young Adults (18-24)
- Adults (Ages 24+)
By Facility Size
- Up to 5,000 sq. ft.
- 5,001 to 10,000 sq. ft.
- 10,001 to 20,000 sq. ft.
- 20,001 to 40,000 sq. ft.
- 1 to 10 Acres
- 11 to 30 Acres
- Over 30 Acres
- 5,001 to 10,000 sq. ft.
- 10,001 to 20,000 sq. ft.
- 20,001 to 40,000 sq. ft.
- 1 to 10 Acres
- 11 to 30 Acres
- Over 30 Acres
By Attendance
- 0-25,000
- 25,001-50,000
- 50,001-100,000
- 100,001-250,000
- 250,001-500,000
- - 500,001-1.25 Million
- 1.25 Million-4 Million
- Over 4 Million
- 25,001-50,000
- 50,001-100,000
- 100,001-250,000
- 250,001-500,000
- - 500,001-1.25 Million
- 1.25 Million-4 Million
- Over 4 Million
By Revenue Source
- Entry Fees & Ticket
Sales
- Food & Beverage
- Merchandising
- Advertisement
- Others
- Food & Beverage
- Merchandising
- Advertisement
- Others
By Applications
- Arcade Studios
- AR and VR Gaming Zones
- Physical Play Activities
- Skill/Competition Games
- Others
- AR and VR Gaming Zones
- Physical Play Activities
- Skill/Competition Games
- Others
By Type
- Children’s Entertainment
Centers (CECs)
- Children’s Edutainment Centers (CEDCs)
- Adult Entertainment Centers (AECs)
- Location-based Entertainment Centers (LBECs)
- Children’s Edutainment Centers (CEDCs)
- Adult Entertainment Centers (AECs)
- Location-based Entertainment Centers (LBECs)
By Region
North America
- U.S.
- Canada
Europe
- UK
- France
- Germany
- Denmark
- Spain
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- Singapore
- South Korea
- Rest of Asia-Pacific
LAMEA
- Latin America
- Middle East
- Africa
- U.S.
- Canada
Europe
- UK
- France
- Germany
- Denmark
- Spain
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- Singapore
- South Korea
- Rest of Asia-Pacific
LAMEA
- Latin America
- Middle East
- Africa
Key Market Players
- Dave & Buster’s
- CEC Entertainment, Inc.
- Cinergy Entertainment
- KidZania
- Scene 75 Entertainment Centers,
- The Walt Disney Company
- Lucky Strike Entertainment
- FunCity
- Smaaash Entertainment Pvt. Ltd.
- LEGOLAND Discovery Center
- CEC Entertainment, Inc.
- Cinergy Entertainment
- KidZania
- Scene 75 Entertainment Centers,
- The Walt Disney Company
- Lucky Strike Entertainment
- FunCity
- Smaaash Entertainment Pvt. Ltd.
- LEGOLAND Discovery Center
Get Complete Research Report
with TOC @: https://www.kdmarketinsights.com/product/family-indoor-entertainment-centers-market-amr
Table Of Content:
CHAPTER 1: INTRODUCTION
1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS FOR
STAKEHOLDERS
1.3. RESEARCH METHODOLOGY
1.3.1. Secondary research
1.3.2. Primary research
1.3.3. Analyst tools &
models
CHAPTER 2: EXECUTIVE
SUMMARY
2.1. CXO PERSPECTIVE
CHAPTER 3: MARKET
OVERVIEW
3.1. MARKET DEFINITION AND
SCOPE
3.2. KEY FINDINGS
3.2.1. Top impacting factors
3.2.2. Top investment
pockets
3.2.3. Top winning
strategies
3.3. PORTER'S FIVE FORCES
ANALYSIS
3.4. KEY PLAYER
POSITIONING, 2017
3.5. MARKET DYNAMICS
3.5.1. Drivers
3.5.2. Restraints
3.5.3. Opportunities
CHAPTER 4:
FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
4.1. OVERVIEW
4.2. FAMILIES WITH
CHILDREN (0-9)
4.2.1. Key market trends,
growth factors and opportunities
4.2.2. Market size and
forecast, by region
4.2.3. Market analysis, by
country
4.3. FAMILIES WITH
CHILDREN (9-12)
4.3.1. Key market trends,
growth factors and opportunities
4.3.2. Market size and
forecast, by region
4.3.3. Market analysis, by
country
4.4. TEENAGERS (12-18)
4.4.1. Key market trends,
growth factors and opportunities
4.4.2. Market size and
forecast, by region
4.4.3. Market analysis, by
country
4.5. YOUNG ADULTS (18-24)
4.5.1. Key market trends,
growth factors and opportunities
4.5.2. Market size and
forecast, by region
4.5.3. Market analysis, by
country
4.6. ADULTS (AGES 24+)
4.6.1. Key market trends,
growth factors and opportunities
4.6.2. Market size and
forecast, by region
4.6.3. Market analysis, by
country
CHAPTER 5:
FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1. OVERVIEW
5.2. UP TO 5,000 SQ. FT
5.2.1. Key market trends,
growth factors and opportunities
5.2.2. Market size and
forecast, by region
5.2.3. Market analysis, by
country
5.3. 5,001 TO 10,000 SQ.
FT.
5.3.1. Key market trends,
growth factors and opportunities
5.3.2. Market size and
forecast, by region
5.3.3. Market analysis, by
country
5.4. 10,001 TO 20,000 SQ.
FT.
5.4.1. Key market trends,
growth factors and opportunities
5.4.2. Market size and
forecast, by region
5.4.3. Market analysis, by
country
5.5. 20,001 TO 40,000 SQ.
FT
5.5.1. Key market trends,
growth factors and opportunities
5.5.2. Market size and
forecast, by region
5.5.3. Market analysis, by
country
5.6. 1 TO 10 ACRES
5.6.1. Key market trends,
growth factors and opportunities
5.6.2. Market size and
forecast, by region
5.6.3. Market analysis, by
country
5.7. 11 TO 30 ACRES
5.7.1. Key market trends,
growth factors and opportunities
5.7.2. Market size and
forecast, by region
5.7.3. Market analysis, by
country
5.8. OVER 30 ACRES
5.8.1. Key market trends,
growth factors and opportunities
5.8.2. Market size and
forecast, by region
5.8.3. Market analysis, by
country
CHAPTER 6:
FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE
6.1. OVERVIEW
6.2. 0-25,000
6.2.1. Key market trends,
growth factors and opportunities
6.2.2. Market size and
forecast, by region
6.2.3. Market analysis, by
country
6.3. 25,001-50,000
6.3.1. Key market trends,
growth factors and opportunities
6.3.2. Market size and
forecast, by region
6.3.3. Market analysis, by
country
6.4. 50,001-100,000
6.4.1. Key market trends,
growth factors and opportunities
6.4.2. Market size and
forecast, by region
6.4.3. Market analysis, by
country
6.5. 100,001-250,000
6.5.1. Key market trends,
growth factors and opportunities
6.5.2. Market size and
forecast, by region
6.5.3. Market analysis, by
country
6.6. 250,001-500,000
6.6.1. Key market trends,
growth factors and opportunities
6.6.2. Market size and
forecast, by region
6.6.3. Market analysis, by
country
6.7. 500,001-1.25 MILLION
6.7.1. Key market trends,
growth factors and opportunities
6.7.2. Market size and
forecast, by region
6.7.3. Market analysis, by
country
6.8. 1.25 MILLION-4
MILLION
6.8.1. Key market trends,
growth factors and opportunities
6.8.2. Market size and
forecast, by region
6.8.3. Market analysis, by
country
6.9. OVER 4 MILLION
6.9.1. Key market trends,
growth factors and opportunities
6.9.2. Market size and
forecast, by region
6.9.3. Market analysis, by
country
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